About This Game Synopsis You are detective Hank Anderson , and you’ve just been transferred to another city to help solve a series of unusual crimes. Upon arrival, you are greeted with a gory scene and a revelation of several instances of a deadly disease that turns people into savage zombie-like husks. Upon closer inspection, it appears there’s more to all this, and peculiar events do not stop. It is up to you now to solve this mystery and find out who or what has caused this.During your investigation, you will have to make choices, find allies, and improve your abilities, for all this will affect how the story shapes up. You will meet fascinating female characters throughout. What kind of relationship you forge with each one of them is up to you, but be aware that your relationships with the ladies will impact the investigation one way or another. Features A detective story with choice and consequence, set in a modern-day urban fantasy world. 6 female characters to romance, all unique in some way, ranging from a sexy vampire to a cute elf! Build romantic or platonic relationships with the ladies in a variety of ways: dialogue options, sidequests, and even take them out on dates. Choose to specialise in athletics, charisma, erudition, or mix and match those abilities to open up new ways of tackling the missions. Your stance with each lady could affect the flow of events, their interactions with you and each other, as well as their final fate. 6d5b4406ea Title: Snares of RuinGenre: Indie, RPGDeveloper:Astronomic GamesPublisher:New Reality GamesFranchise:Snares of RuinRelease Date: 17 Jan, 2018 Snares Of Ruin Activation Code [Ativador] snares of ruin download. snares of ruin download. snares of ruin walkthrough. snares of ruin. snares of ruin steam. snares of ruin zero. snares of ruin. snares of ruin steam. snares of ruin igg. snares of ruin walkthrough. snares of ruin zero. snares of ruin igg A neat little adventure game with some light RPG and dating Sim elements in the RPG Maker engine.You play a freshly-arrived detective in a fantasy town, tasked to investigate murders related to the outbreak of a deadly epidemic. The story is well written, the pace feels right and well balanced between investigation phases, emergencies and hanging out with the ladies. The (optional) romances are well integrated in the game and don't feel cheesy at all.Expect nearly 5 hours of playing time, more if you explore alternate paths and hunt for achievments.Snares of Ruin shows that you don't need AAA graphics or a high budget to make a game that is enjoyable and fun to play. It's well worth the money.. This hurts a little, but I can't really recommend this game based on my own tastes. The writing is well done, and the character portraits are nice looking, but that's really all Snares of Ruin has going for it. The entire game is reading, then walking, then more reading, which isn't inherently bad, but with nothing to break up this pattern, it gets old fast.I would gladly recommend this game if it was a visual novel or text adventure, where the traveling was less tedious, or if it had puzzles or combat. If you don't care about those things, then go ahead and give it a shot though.. Snares of Ruin is a game about the detective Hank, who must figure out why a deadly virus has been released into the city. His partner Gwen helps him him in this investigation. This plays out as a very straightforward story where choices vary in terms of choosing attributes and romantic interests. The storyline is interesting, and the game isn't difficult to figure out. Its a nice solid story to play that doesn't require an intense amount of skill. .. Great game, Wanting to buy this for a friend because i know she would love it however due to Steams "Rule" where if they're using a different currency you can't gift it to them. I mean.. Its a Gift? You're telling me I can't buy a gift for a friend because she uses different currency? Its discrimination or prejudice against people who live in different countries, I for one feel highly offended, So what if i Live in a different country? we can't all choose where we live when we're born into this world. we can't choooseee to be a different Race Either sooo now i can't Choose to gift someone basically Might as well throw Christmas out the window too huh.You're getting money regardless of where it comes from annddd then there is the currency exchange rate I mean for a game thats in Canadian Currency of 20 dollars.. its about 17 dollars American. Make Awareness and vote this up so the world can see. Share it, Preach it. Protest against steam Non-gifting rule.. Snares of Ruin is a game about the detective Hank, who must figure out why a deadly virus has been released into the city. His partner Gwen helps him him in this investigation. This plays out as a very straightforward story where choices vary in terms of choosing attributes and romantic interests. The storyline is interesting, and the game isn't difficult to figure out. Its a nice solid story to play that doesn't require an intense amount of skill. .. So far so good:This game is the definition of: "If you can't do something original, then do something well." The writing, visuals, gamefeel, and story won't win any originality awards, but all are executed with professional competence. It's a lean, mean game and I highly recommend it on that basis.. I wasn't sure what to expect when I started to play this game but I must say I was surprised at how much I enjoyed this game. It shows as a good example of how good writing, story and good depth in gameplay will always trump graphics. It also feels as long as it should be, and not padded with mundane side stuff. My only constructive piece of critiscism would be a lack of male characters, after a while you know that there is a dating sim clearly here, but I think that may have been the developers goal. But until that realisation, it was standing up perfectly fine as an interesting story, and still did after, though a small bit of the immersion was lost. If a sequel(direct or indirect) was made to this game, I would definitely pick it up on release. A small bugfix (v 1.02): Heya all. Thank you loads for checking out the game and leaving feedback. Many of you even replayed it numerous times to check out all the alternate paths, and that is really great to hear, so thank you for the support. Some of you have found a few bugs that I've missed, so the following have now been fixed as of this update: Leaving Alzyra's room when ending the conversation prematurely during the special scene. The player sprite used to end up being transparent afterwards. Should no longer be the case. Gwen special scene build up, stopping it prematurely should not cause the bug with the wrong sprite for the player anymore. Gwen's dialogue image when you choose to deny to have breakfast at the start of day 4 used to linger on the screen afterwards. Should be fixed now. Removed some of the unused files from the game folder, so it's a slightly smaller size now.As always, let us know in the discussion topics if you have any questions or things to say about the game.. Snares of Ruin sequel and prequel.: Hello everyone!I hope you've been enjoying Snares of Ruin, Pegasus-5, and my other games. I thought I'd make this announcement to shed light on what's coming up in the near future for Astronomic Games. So, as some of you might know already, Snares of Ruin 2 is in development. I got some very useful feedback from players of Snares of Ruin 1 and Pegasus-5, and I'm keeping many of these suggestions in mind for Snares of Ruin 2. I hope to make it even better than the first, but at the same time, all the things people loved in the first game will be in it too. So - relationships with the ladies, choices & consequences, mysteries to uncover and crimes to solve, a free roam kind of feel around the town hub, the attributes, and of course I'll be saving up some budget on the CGs of special scenes with the ladies. Because of the scope, I am taking it slow with Snares of Ruin 2 and gradually funding the different custom assets that will be used in it. So, since there are still some assets that need to be made for SoR 2, there's not much main development I can do on it at the moment, so in a meantime I've decided to work on a shorter project in the Snares of Ruin universe - a prequel to be precise, called Snares of Ruin Zero. This prequel will take place during the two weeks that lead up to the beginning of the events in Snares of Ruin 1 and the story narrative point of view will be alternating between 3 of the ladies from the first game - Miroslava, Medina, and Alzyra. Snares of Ruin Zero will be a shorter project (perhaps about a couple of hours long) and I am aiming to release it before the end of the year. It's already been in development for a good month or so. It will reuse most of the graphic assets from Snares of Ruin 1, as I am mainly trying to spend the budget on Snares of Ruin 2 assets. Thanks for reading to the end and for the constant support! It's highly appreciated!. Snares of Ruin Zero store page is live!: Hi everyone.So, the prequel to Snares of Ruin, called Snares of Ruin Zero, now has its Steam store page live. The game is planned for release on 6th of December this year if all goes well, but you can already see the trailer, screenshots, description, and to add it to your wishlist. https://store.steampowered.com/app/970090/Snares_of_Ruin_Zero/?beta=1Snares of Ruin Zero is a shorter game than Snares of Ruin and serves as a prequel that shows more of the backstory and how all the events in Snares of Ruin began. Snares of Ruin 2 (which will be a sequel) is still in development. Some of its graphical assets have already been completed by my artist, so I can begin to make some good progress on its development pretty soon.Thanks for the support!. Update on Snares of Ruin 2 progress: Hello detectives!So, just a little update regarding the progress of Snares of Ruin 2. It's still going fine, although a little slower than I was hoping for due to other life commitments. So, for now, I'm aiming to have it released sometime in summer, most likely sometime after the usual summer sale period. I might post another gameplay video or possibly a couple of screenshots sometime in the near future, so keep an eye out for that. I hope it will live up to everyone's expectations.Thank you all for the support!. Snares of Ruin 2 first sneak peek!: Happy New Year, everyone!I thought it would be great to start this year with a little sneak peek of Snares of Ruin 2. This is a short video sample showcasing a bit from the first investigation. One of the things I've added to this game that my previous games didn't have are animated character busts. So now, whenever the characters talk, their mouths move and they'll blink at times too. I am hoping this can bring a bit more life to the characters during the scenes.Thank you for support and be on a lookout for further updates.https://www.youtube.com/watch?v=lDabzrbUwkA. A Small Update (v 1.01): Hi guys.First of all, thank you all so much for the support, for trying out the game, and for leaving comments and feedback. It's really appreciated.I've made a small update to the game, fixing a few minor bugs and adding a handful of things to the game. All the changes are in the bullet list below. Extended the dialogue with Medina on the morning of day 10. Added more to the ending scenes, now with a little more clarification of repercussions of the chosen ending. Fixed interactable panel in the final mission that was bugged when going with the decaffeinated method. Fixed caffeinated dialogue line appearing even when decaffeinated on the very first investigation. Fixed Sancras Park ladder not being interactable when decaf. Fixed a couple of small passability errors.Also, I know a few of you have had troubles launching the game. If you do, please let us know in the discussion topic. It's possible to launch the game in a browser if the launcher is not working via the 'index' file among game's folders (Firefox works perfectly, Chrome can block it unless some settings are changed). But we're looking to get to the bottom of the problem regardless.
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